Genitals, Guns and merchandise in Second Life on Valleywag. I’ll spare the images, but the closing paragraph is pretty tough on SL.
I will readily admit that there’s a great deal of stuff in Second Life
that is the obvious product of much care, time, effort, skill, and
artistry. But just as much of it — and probably most of it — is
tedious, boring, repetitive, tawdry, and vacuously commercial.
economic aspect of Second Life is the hook that gets so many people
involved in creating and selling things, but at the same time, it’s
crassly in your face everywhere.
(Note – I am not in SL, and reviews like the above make me wonder why I would?)